This game is a grand strategy enthusiast's attempt to find a purified core loop of decision-making. All needless repetitive tasks are unceremoniously discarded. Instead, you get 10 actions that consume or convert 9 primary resources. Each turn, you (and each AI-controlled faction) get to take one action. The complexity comes from a dynamic world with many interactive systems.
The actions you can take:
• Respond to foreign invasions and natural calamities.
• Trade one resource for another.
• Recruit soldiers or labourers from your population.
• Nurture a city to boost its production.
• Steal resources from your neighbours.
• Infiltrate cities in preparation for an attack.
• Capture foreign cities by force.
• Negotiate to induce cities to join you peacefully.
• Build or restore unique landmarks.
• Excavate in search of resources and unique relics.
Some example considerations that you'll need to juggle:
• Each of the 32 playable factions has asymmetric starting conditions and unique goals.
• Cities are populated by various combinations of different cultures, which produce and require different resources.
• Actions affect relations with AI-controlled factions, which modify how they act toward you.
• There are no formal truces or alliances, and any faction can attack any other faction at any time (with a few story-related exceptions).
• Some cities are subaquatic, and require a different resource to capture or raid.
• Cities can be affected by random or circumstance-driven events.
• 67 unique landmarks can be built or restored to give a powerful bonus.
• A faction's capital cannot be relocated, and losing it destroys the faction entirely.
• Capturing another faction's capital lets you seize any relics they own, which are otherwise random finds.