Dear players. Please take note that the game is quite complicated therefore requires a lot of training and patience, so I advise those that prefer simpler games not to waste their time. The game is in the pre-alpha version currently, so it is possible to see and experience a variety of bugs, balance changes and experimental mechanics. I am making the game alone, in any free time I have, so I can not always devote enough time to answer every question. The world will not be reset, so enjoy creating lasting landmarks.
Thank you for understanding and I hope you enjoy the game.
• Online Multiplayer Sandbox meets Tactical RPG!
• One single massive world for all players.
• Full freedom of choice, interactions between players, hostilities and trading.
• Everyone is absolutely equal: you are what you have achieved in the world of the game.
• In-game items can only be crafted from resources of the game world.
• Single shared environment where everyone lives, builds, produces and battles.
• Every action affects the world story, and you can become the part of it, and start your own lasting impression!
Key features:
• Fully generated world for research
• Various biomes (forest, desert, mountains, and plans are many more)
• Two game modes: real-time mode for mining, production, construction and other peaceful game functionality and Turn-By-Turn mode for fighting.
• Component crafting system.
• Destruction of all objects in the game world is possible.
• Development of various skills and parameters for a unit that the player chooses.
• Various effects can afflict units: fractures, poisoning, bleeding and more.
• Various types of bots for PVE: peaceful animals, zombies, bosses.
• Full player interaction in one world.
• Private player territory restricting access to equipment and warehouses of other players.
• Building various buildings from many types of resources available.
• Farming
• Trade and economy
• Clans and clan territories
• Dungeon - basements, crystal caves, glades
• Fishing
• Food and Hunger system
• Day and Night cycles
• Genetics system
• Weapons from World War I
• Repair and modification of weapons
• Electricity
• Steam Achievements
Project Development Plans:
• Various dungeons (natural and artificial - mines, cave systems, arenas)
• Livestock
• Complex chemical mixtures for experiments
• New technologies and resources
• More Weapons from the First and Second World Wars
• New types of bots and bosses with different behaviors.
• Transport
• Railway
• Robotics
• Natural phenomena
• Radioactive zones, diseases
• Global events (meteoric crashes, bots invasion, bosses challenge)
• Trade and economic development
• Mail, letters, notes
• The development of clans. Alliances (community of clans)