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Mobile apps and games

Tactical Craft Online

Tactical Craft Online

Early Access
Rating2.42
  • Platforms
    Steam
  • Age
    +
  • Category
    Early Access
  • Price
    Free

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Dear players. Please take note that the game is quite complicated therefore requires a lot of training and patience, so I advise those that prefer simpler games not to waste their time. The game is in the pre-alpha version currently, so it is possible to see and experience a variety of bugs, balance changes and experimental mechanics. I am making the game alone, in any free time I have, so I can not always devote enough time to answer every question. The world will not be reset, so enjoy creating lasting landmarks.

Thank you for understanding and I hope you enjoy the game.

• Online Multiplayer Sandbox meets Tactical RPG!

• One single massive world for all players.

• Full freedom of choice, interactions between players, hostilities and trading.

• Everyone is absolutely equal: you are what you have achieved in the world of the game.

• In-game items can only be crafted from resources of the game world.

• Single shared environment where everyone lives, builds, produces and battles.

• Every action affects the world story, and you can become the part of it, and start your own lasting impression!

Key features:

• Fully generated world for research

• Various biomes (forest, desert, mountains, and plans are many more)

• Two game modes: real-time mode for mining, production, construction and other peaceful game functionality and Turn-By-Turn mode for fighting.

• Component crafting system.

• Destruction of all objects in the game world is possible.

• Development of various skills and parameters for a unit that the player chooses.

• Various effects can afflict units: fractures, poisoning, bleeding and more.

• Various types of bots for PVE: peaceful animals, zombies, bosses.

• Full player interaction in one world.

• Private player territory restricting access to equipment and warehouses of other players.

• Building various buildings from many types of resources available.

• Farming

• Trade and economy

• Clans and clan territories

• Dungeon - basements, crystal caves, glades

• Fishing

• Food and Hunger system

• Day and Night cycles

• Genetics system

• Weapons from World War I

• Repair and modification of weapons

• Electricity

• Steam Achievements

Project Development Plans:

• Various dungeons (natural and artificial - mines, cave systems, arenas)

• Livestock

• Complex chemical mixtures for experiments

• New technologies and resources

• More Weapons from the First and Second World Wars

• New types of bots and bosses with different behaviors.

• Transport

• Railway

• Robotics

• Natural phenomena

• Radioactive zones, diseases

• Global events (meteoric crashes, bots invasion, bosses challenge)

• Trade and economic development

• Mail, letters, notes

• The development of clans. Alliances (community of clans)